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增强的游戏引擎工作流

通过简化的游戏导出器工作流可从 Maya 转移到 Unity、Unreal 或 Autodesk Stingray 等游戏引擎。

实时链接 Maya 和 Stingray 功能可以动态更新几何体、角色和摄影机位置。可以立即在任一工具中看到更改,而无需在场景中重新导出或手动替换资源。

将对象或层次移动到原点时,坐标清零。通过提供屏幕高度百分比以及与摄影机的距离来更改焦距或视野,可以实现更好的细节级别 (LOD)。

增强的游戏引擎工作流