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2D 和 3D 集成

借助渲染层功能,管理单个场景中的多个过程,并导出到所选合成器中,或导出为 Adobe Photoshop (PSD) 或 Flash (SWFT) 输出。基于场景中的渲染层生成和更新合成树。以 Apple Final Cut Pro、XML 或 AAF 格式导入 EDL;在摄影机序列中更改镜头定时;然后重新导出。在 Illustrator 文件中创建和编辑倒角,同时保持原始对象的更新。

简化 2D/3D 工作流以改善流程集成