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XGen 任意基本体生成器

在多边形网格的曲面上,生成曲线、球体和自定义几何体。为角色创建并修饰头发、毛发和羽毛。使用草地、植物、树、岩石和碎屑轨迹填充大型地形。在 Viewport 2.0 中处理大量的实例化数据(如果加载到内存中,会降低系统速度),并以交互方式预览渲染效果。

  • 通过设置属性、绘制贴图、创建表达式或使用包含的 XGroom 交互式修饰工具集,控制基本体的外观和行为。
  • 通过创建导向头发控制长发。