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Maya nCloth

将多边形网格模型转化为 nCloth 对象。绘制布料属性,如弯曲、拉伸、斜切、削减。使 3D 对象刚硬、粘稠或流动。通过独立于拓扑的约束,附加按钮、撕裂布料以及控制移动。模拟衣物在衣物上的效果,如裤子上的衬衫。实现高度逼真的效果,而不产生自我穿透的错误,并混合多个缓存模拟,以实现复杂的效果。与 Maya nParticle 和 Maya nHair 实现双向交互。

创建逼真的布料