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渲染、3D 着色和摄影机跟踪

灵活的摄影机装备支持在视口内立体查看。多线程交互式真实照片级渲染器 (IPR) 可以更轻松地进行迭代。利用基于节点的高级编辑器直观地创建、编辑和管理着色网络。直接在 Maya 中处理基于节点的渲染过程表示。在模型之间传递法线、置换、漫反射、着色、环境光遮挡,以及自定义 mental ray(英文)着色器信息。纹理库包含 80 种物质过程纹理。

3D 着色和摄影机跟踪工具