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UV、法线和逐顶点颜色

使用简化的创意纹理工作流创建和编辑 UV、法线和逐顶点颜色 (CPV) 数据。软件、交互式或游戏内 3D 渲染需要额外的数据。多个 UV 集允许针对各纹理通道分别使用纹理坐标。通过逐实例 UV 集使用单个网格来表示多个对象。针对游戏设计,提供多套可设置动画的 CPV、预照明、用户定义法线以及法线贴图生成。

创意纹理制作的简化工作流