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Keyboard ALT + g to toggle grid overlay

创建自然外观的角色

借助 Human IK 解算器和内置的样条线 IK、弹簧 IK 以及单链和轻量级双骨骼解算器,您可以操纵逼真的角色装备并进行动画制作。展现外观自然的两足动物和四足动物。非破坏性实时重定目标工作流处理运动捕捉和其他动画数据。Maya 肌肉具有高级变形工具,用于呈现逼真或高度风格化的肌肉和皮肤运动。使用非破坏性工作流操作绑定骨架上的关节。

创建逼真的变形