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常规动画工具

Maya 软件的非破坏性动画分层系统利用属性实现分层。借助“设置受驱动关键帧”工具,您可以针对已设置动画的参数之间的复杂关系设置关键帧。“图形和摄影表编辑器”控制动画属性随时间而变化的方式。使用可编辑的运动轨迹在视口中精确调整动画。使用油性铅笔直接在 3D 场景中设计和标记动画。

其他常规动画工具包括:

  • 全套的通用约束
  • 用于静态建模或动画制作的变形器