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摄影机序列器

加快预可视化及虚拟电影制作流程。在单一动画序列中排布多个摄影机镜头。在 Maya 中排布镜头,或者从编辑导入 FCP 或 AAF 格式的 EDL 及关联的影片、音频和时间码信息。使用序列器播放列表,对片段重新排序、编辑输入点和输出点以及更改摄影机指定。使用播放预览功能查看序列,之后根据需要将 EDL 重新导入编辑以便进行完善。