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容器协作工作流

容器使多个艺术家可以更轻松地处理同一场景。将他人创建的容器引用到单个场景中并在上面以非破坏性的方式进行本地编辑的分层。

通过暂时从视口显示中卸载容器来提高场景的性能并减少内存使用,同时保持场景关系以进行重新加载。

覆盖场景组织的对象属性,而不影响层组织(类似于嵌套层工作流)。

容器协作 3D 建模工作流