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MassFX 动力学模拟解算器

利用多线程 NVIDIA PhysX 引擎,您能够通过 mRigids 在 3ds Max 视口中直接创建逼真的动力学刚体模拟。对骨骼应用 mRigids 解算器,可创建栩栩如生的布偶模拟。

借助 mCloth 可创建逼真的布料和类似布的模拟。使用 mParticles 可模拟自然和人为力量,创建和破坏粒子绑定,使粒子相互碰撞以及与其他对象碰撞。

使用 MassFX 模拟解算器进行动力学模拟