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纹理指定与编辑

执行创意纹理贴图操作,例如平铺、镜像、贴图放置、模糊、样条线贴图、毛皮贴图、UV 拉伸及松弛。 

最小二乘共形映射 (LSCM) 方法可最大程度地减少纹理扭曲。

通过“渲染到纹理”功能,可将每个对象的材质和照明烘焙到新纹理贴图。

最多可使用 99 个 UV 集实现纹理分层。加载向量图形作为纹理贴图,以动态分辨率进行渲染。

3ds Max 高级纹理贴图